Onupdating event

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Use of this method is only valid during the call to The activity timer is paused.This method is called when the activity timer goes from a running state to a paused state.both allow for multiple event handlers, so calling the function multiple times and assigning different event handlers will work appropriately.However, some other events discussed in future lessons will not allow for this.

Currently, the ‘enemy’ in the game doesn’t do much - it is created, and moves down the screen, and the gets destroyed automatically.Because compute() and on Update() are asynchronous, there is no guarantee that compute() will be called before on Update().For this reason, variables should never be initialized in compute().In this task, you will start to make the enemy more interesting.The system will call the on Update() method inherited from View when a Data Field is displayed by the system.

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